تعلیم کے لئے گلوبل تلاش: سنگین کھیل, سنجیدہ سیکھنا

“In the future we will see a broader range of topics covered by games that is more niche content.” – ڈوگ واٹلی

اب ہم سب جان چکے ہیں کہ کھیل کھیل کی طاقت کو استعمال کرتے ہیں, اور کھیل کے ذریعہ ہم 21 ویں صدی کے علم اور صلاحیتوں کو فروغ دیتے ہیں, زبان بھی شامل ہے, مواصلات, تخلیقی مسئلہ حل کرنا, تنقیدی سوچ, collaboration and social interaction. Games in short have the power to change the world and change learning.

ڈوگ واٹلی, the CEO and Founder of Breakaway Games, is an interactive entertainment industry veteran with over 30 years of successful game development experience. He is also a lifelong gamer who has established Breakaway as a leader in serious games and game-based learning. He has attracted high-profile customers in the entertainment industry, academia and the federal government.

تعلیم کے لئے گلوبل تلاش welcomes Doug Whatley.

“We will see both phones getting more powerful and people more willing to play games on PCs and large tablets.” – ڈوگ واٹلی

Doug, some of the biggest companies in the world now use game tech to teach machine learning. When do you think we will have a game that teaches an entire subject in curriculum?

While I have been one of the biggest proponents of having a big game that teaches an entire subject, I don’t have confidence that we will see one any time soon. There is a disconnect between the market desire for a game to teach a subject and the up-front cost to create that game. I don’t think we will find anyone willing to take the time and expense to create this game until some smaller games have been very successful. The market validation of smaller games is needed to provide confidence for the bigger venture.

“I think we’ll see an Increase in games that piggy-back on new media platforms, مثال کے طور پر, games being played in Zoom or Google Classroom, tied to podcasts, etc.” – ڈوگ واٹلی

Can you see coming soon a standardized test that’s actually a game?

We already have simulation games that are capable of being used as a standardized test, so I think there is real promise for many types of tests to be replaced by games. کھیل, in addition to sometimes being better tests, provide additional test security and also can better provide some types of affordances. تو, I think we will see a game used as a standardized test very soon.

 “We will see simplified content creation that allows students to create their own content that is then judged by the rest of the class.” – ڈوگ واٹلی

How will games change in the next 5 سال?  What are your top 5 predictions for game innovation and game distribution?

کئی سالوں کے لئے, the games business was focused on big AAA game titles and then mobile games and app stores took over. Mobile app stores led to new market styles like free-to-play that extended the business model. I think the next 5 years will see those two extremes coming together. Mobile apps will get bigger and AAA games will get smaller using multiple season type distribution.

That merger of styles will lead to these 5 predictions…

مستقبل میں, we will see a broader range of topics covered by games that is more niche content. There will be less focus on small footprints for mobile games. We will see both phones getting more powerful and people more willing to play games on PCs and large tablets. سوم, I think we’ll see an Increase in games that piggy-back on new media platforms, مثال کے طور پر, games being played in Zoom or Google Classroom, tied to podcasts, وغیرہ. We will see distribution using longer rollouts of content (packaged as seasons or niche content DLC).  آخر, we will see simplified content creation that allows students to create their own content that is then judged by the rest of the class.

C.M. Rubin and Doug Whatley

کرنے کے لئے آپ کا شکریہ ہمارے 800 علاوہ عالمی شراکت, فنکاروں, اساتذہ, ادیمیوں, محققین, کاروباری رہنماؤں, اپنے اشتراک کے ل your ہر ڈومین کے طلباء اور سوچا رہنما کے ساتھ سیکھنے کے مستقبل کے بارے میں نقطہ نظر تعلیم کے لئے گلوبل تلاش ہر مہینے.

C. M. روبن (کیتی) CMRubinWorld کا بانی ہے, ایک آن لائن پبلشنگ کمپنی نے عالمی تعلیم کے مستقبل پر توجہ مرکوز کی, اور سیارے کلاس روم کے شریک بانی. وہ تین سب سے زیادہ فروخت ہونے والی مصن .ف ہیں کتابیں اور دو بڑے پیمانے پر آن لائن سیریز پڑھیں. روبن موصول 3 اپٹن سنکلیئر ایوارڈ "تعلیم کی عالمی تلاش" کے ل ”۔ سلسلہ, کونسا یوتھ کے وکیل, میں شروع کیا گیا تھا 2010 اور ساتھ لاتا ہے اس چابی کی کھوج کے ل the دنیا بھر کے ممتاز خیال رہنماؤں قوموں کو درپیش تعلیم کے مسائل.

C پر عمل کریں. M. ٹویٹر پر روبن: www.twitter.com/@cmrubinworld

تعلیم کمیونٹی پیج کے لئے گلوبل تلاش

مصنف: C. M. روبن

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