全球搜索教育: 嚴肅的遊戲, 認真學習

“In the future we will see a broader range of topics covered by games that is more niche content.” – 道格·懷特利

現在我們都知道遊戲可以發揮遊戲的力量, 通過遊戲,我們開發了一系列21世紀的知識和技能, 包括語言, 溝通, 創造性的問題解決, 批判性思維, collaboration and social interaction. Games in short have the power to change the world and change learning.

道格·懷特利, the CEO and Founder of Breakaway Games, is an interactive entertainment industry veteran with over 30 years of successful game development experience. He is also a lifelong gamer who has established Breakaway as a leader in serious games and game-based learning. He has attracted high-profile customers in the entertainment industry, academia and the federal government.

全球搜索教育 welcomes Doug Whatley.

“We will see both phones getting more powerful and people more willing to play games on PCs and large tablets.” – 道格·懷特利

Doug, some of the biggest companies in the world now use game tech to teach machine learning. When do you think we will have a game that teaches an entire subject in curriculum?

While I have been one of the biggest proponents of having a big game that teaches an entire subject, I don’t have confidence that we will see one any time soon. There is a disconnect between the market desire for a game to teach a subject and the up-front cost to create that game. I don’t think we will find anyone willing to take the time and expense to create this game until some smaller games have been very successful. The market validation of smaller games is needed to provide confidence for the bigger venture.

“I think we’ll see an Increase in games that piggy-back on new media platforms, 例如, games being played in Zoom or Google Classroom, tied to podcasts, 等等。” – 道格·懷特利

Can you see coming soon a standardized test that’s actually a game?

We already have simulation games that are capable of being used as a standardized test, so I think there is real promise for many types of tests to be replaced by games. 遊戲, in addition to sometimes being better tests, provide additional test security and also can better provide some types of affordances. 他們是, I think we will see a game used as a standardized test very soon.

 “We will see simplified content creation that allows students to create their own content that is then judged by the rest of the class.” – 道格·懷特利

How will games change in the next 5 歲月?  What are your top 5 predictions for game innovation and game distribution?

多年, the games business was focused on big AAA game titles and then mobile games and app stores took over. Mobile app stores led to new market styles like free-to-play that extended the business model. I think the next 5 years will see those two extremes coming together. Mobile apps will get bigger and AAA games will get smaller using multiple season type distribution.

That merger of styles will lead to these 5 predictions…

在未來, we will see a broader range of topics covered by games that is more niche content. There will be less focus on small footprints for mobile games. We will see both phones getting more powerful and people more willing to play games on PCs and large tablets. 第三, I think we’ll see an Increase in games that piggy-back on new media platforms, 例如, games being played in Zoom or Google Classroom, tied to podcasts, 等. We will see distribution using longer rollouts of content (packaged as seasons or niche content DLC).  最後, we will see simplified content creation that allows students to create their own content that is then judged by the rest of the class.

C.M. Rubin and Doug Whatley

感謝您對我們的 800 加 全球貢獻者, 藝術家, 教師, 企業家, 研究人員, 企業領導, 來自各個領域的學生和思想領袖分享您的知識 對未來學習的看法 全球搜索教育 每月.

ç. M. 魯賓 (凱茜) 是CMRubinWorld的創始人, 一個在線 出版公司專注於全球學習的未來, 和 Planet Classroom的聯合創始人. 她是三本暢銷書的作者 書籍和兩本廣泛閱讀的在線叢書. 魯賓收到 3 阿普頓 辛克萊(Sinclair)獎“全球搜索教育獎”。該系列, 哪一個 青年倡導者, 在推出 2010 並彙聚在一起 來自世界各地的傑出思想領袖探索關鍵 國家面臨的教育問題.

按照ç. M. 魯賓在Twitter: www.twitter.com/@cmrubinworld

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