Around the World in 30 Days – January 2020

C.M. Rubin’s Global Education Report

Creative problem solving is as important as STEM, and a day-long hack-a-thon based in California is putting the focus on creativity instead of coding. A developer in today’s world needs more than engineering, math and tech skills. The process of creating product is also about design-thinking, creativity and communication competencies.

While attending an Adobe Education Leader summit, educator Lisa Gottfried came up with the idea of producing the first-ever Create-a-thon to showcase student creative work. Students were given an entire day to explore, create, make and share their works of art with international artists in the festival. Gottfried is now in the process of expanding the program. The Global Search for Education welcomed Lisa Gottfried to learn more.

Market research indicates that the global gamification market worldwide will reach US$22.9 billion by 2022. Seppo is a Finnish company that specializes in game-based learning. Seppo’s gamification platform (called Seppo) is designed for interactive and personalized learning and is used in educational organizations in over 40 countries globally. Seppo has developed a tool that enables teachers to turn lesson plans into interactive games that students can play on mobile devices while getting real time feedback from their teachers. The Global Search for Education spoke with Seppo’s CEO, Riku Alkio, to learn more.

How can we give people the skills they need to prevent conflicts from escalating and teach them that collaboration works best? How can learning institutions create effective education models aimed at significantly reducing all forms of violence?

This month, The Global Search for Education caught up with three-time nominee for the Nobel Peace Prize, Scilla Elworthy, who founded Peace Direct in 2002.  The goal was to fund, promote and learn from local peace-builders in conflict areas. Her latest book, The Business Plan for Peace, presents 25 tried and tested strategies for preventing war and conflict. The book is supported by an online course that teaches skills and techniques for promoting peace and tolerance.  All this research and curriculum is naturally good timing for the UN’s SDG16.

Our world continues to change at a dramatic pace, and yet the learning spaces our children spend so much time in have not. Lene Jensby Lange is the founder of Autens, a leading Danish consultancy dedicated to re-imagining creative learning spaces. “We seem to be numbing creativity and treating students with a same-size-fits-all philosophy that leaves too many of our students disengaged with their life as learners and not supporting their full potential.” The Global Search for Education invited Lene Jensby Lange to find out how she is solving this problem.

We’d all like to thank our global contributors, teachers, entrepreneurs, researchers, business leaders, students and thought leaders from every domain who shared perspectives on the future of learning with The Global Search for Education this month. We look forward to continuing our important conversations in 2020.

C. M. Rubin (Cathy) is the founder of CMRubinWorld, an online publishing company focused on the future of global learning, and the co-founder of Planet Classroom. She is the author of three best-selling books and two widely read online series. Rubin received 3 Upton Sinclair Awards for “The Global Search for Education”. The series which advocates for Youth was launched in 2010 and brings together distinguished thought leaders from around the world to explore the key education issues faced by nations.

Follow C. M. Rubin on Twitter: www.twitter.com/@cmrubinworld

The Global Search for Education Community Page

Author: C. M. Rubin

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