La recherche globale pour l'éducation: Que peuvent apprendre les salles de classe sur la maîtrise de la collaboration à partir du monde réel?

After the Pandemic: “We will return to physical workplaces and face-to-face training because it is indispensable.

Classrooms all over the world are looking for better ways to teach team collaboration skills. Imagine a group of students gathered together, soit en personne ou virtuellement, to engage and collaborate on a high-level task or assignment or to discuss and debate an issue. This will lead to them making shared decisions and possibly even designing a prototype for a new product or service.

Dans le monde des affaires, team collaboration skills seem to be on every employer’s top ten most wanted skills list. It’s hardly surprising that software and training for this is on the rise. Jean trois, the CEO of Team Results USA, says his programs contain no lectures, no Legos and not a single PowerPoint. Instead, teams are given an imaginary crisis to resolve over a 2 day period. In John’s words, “Practice is the best preparation.”

La recherche globale pour l'éducation welcomes Jean trois to learn more.

After the Pandemic: “We will make better use of virtual technologies and training, with less resistance from bosses.

John, what kinds of simulation and activities can participants expect from your program, and how do you select the appropriate project?

You’ll answer a few questions about your workplace and what behaviors are needed from the team, and then we’ll custom design a two-day project that rehearses those behaviors.There are over 5000 different design variants availableall challenging and exciting hands-on jobs worthy of adults. The activities are always in support of a single simulated, two-day mission and tests the needed team workplace behaviors to the limit. There is no risk or physical stress though, just a lot of thinking and teamwork.

How do you assess and measure

The two biggest areas in which the training industry has failed the corporate world are firstly in offering the same old content time and again in slightly different packages, and secondly in poor measurement of the results. We developed an instrument called Team Dashboard™ to measure real behavioral results back at work, and to show how these apply to actual work needs. We also do free and unlimited follow-ups.

After the Pandemic: “We will abandon the classroom, a 200-year-old idea, in favor of simulation-based training.”

How has the pandemic affected your program designPlease share 5 predictions for the future use of technologies such as yours.

The pandemic has spurred us to emphasize a Virtual, Fully-Online version of our Team and Leadership Programs which we have, en fait, offered for years. These are proving very popular in the interim as people wait for a clear sign on the timing and nature of a return to work. The technologies in question are the platforms used for Simulation. For these, we offer the following five predictions:

  1. We will return to physical workplaces and face-to-face training because it is indispensable.
  2. We will make better use of virtual technologies and training with less resistance from bosses.
  3. We will abandon the classroom, a 200-year-old idea, in favor of simulation-based training.
  4. We will change jobs so often that sometimes we’ll have to fund our own professional development.
  5. For employer-provided development, regular workers will demand the same quality of training that executives get, and they won’t work for employers who don’t offer it. At present, we are creating a new underclass of opportunity-rich and opportunity-poor by offering cheap, mass-produced training to the people we don’t care about as much. Alvin Toffler was right.

C.M. Rubin and John Kolm

Merci à notre 800 plus contributeurs mondiaux, enseignants, entrepreneurs, chercheurs, des chefs d'entreprise, students and thought leaders from every domain for sharing your perspectives on the future of learning with La recherche globale pour l'éducation chaque mois.

C. M. Rubin (Cathy) est le fondateur de CMRubinWorld, un en ligne une maison d'édition axée sur l'avenir de l'apprentissage mondial, et le co-fondateur de Planet Classroom. Elle est l'auteur de trois best-sellers livres et deux séries en ligne largement lues. 3 Upton Sinclair Prix ​​pour «La recherche mondiale de l'éducation». Les séries, lequel défenseurs des jeunes, a été lancé en 2010 et rassemble leaders d'opinion distingués de partout dans le monde pour explorer la clé les questions d'éducation auxquels se heurtent les pays.

Suivez C. M. Rubin sur Twitter: www.twitter.com/@cmrubinworld

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Auteur: C. M. Rubin

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