Giro del mondo in 30 Giorni - Gennaio 2020

C.M. Rapporto Global Education di Rubin

Problem solving creativo è importante quanto STEM, e un hack-a-thon day-long con sede in California sta mettendo l'accento sulla creatività, invece di codifica. A developer in today’s world needs more than engineering, matematica e tecnologia competenze. The process of creating product is also about design-thinking, creativity and communication competencies.

While attending an Adobe Education Leader summit, educator Lisa Gottfried came up with the idea of producing the first-ever Create-a-thon to showcase student creative work. Students were given an entire day to explore, creare, make and share their works of art with international artists in the festival. Gottfried is now in the process of expanding the program. Il Global Ricerca per l'Educazione accolto Lisa Gottfried to learn more.

Market research indicates that the global gamification market worldwide will reach US$22.9 billion by 2022. Seppo is a Finnish company that specializes in game-based learning. Seppo’s gamification platform (called Seppo) is designed for interactive and personalized learning and is used in educational organizations in over 40 countries globally. Seppo has developed a tool that enables teachers to turn lesson plans into interactive games that students can play on mobile devices while getting real time feedback from their teachers. Il Global Ricerca per l'Educazione spoke with Seppo’s CEO, Riku Embrione, to learn more.

Come possiamo dare alle persone le competenze necessarie per prevenire i conflitti escalation e insegnare loro che la collaborazione funziona meglio? How can learning institutions create effective education models aimed at significantly reducing all forms of violence?

Questo mese, Il Global Ricerca per l'Educazione caught up with three-time nominee for the Nobel Peace Prize, Scilla Elworthy, who founded Peace Direct in 2002. The goal was to fund, promote and learn from local peace-builders in conflict areas. Her latest bookIl Piano Industriale per la Pace, presents 25 tried and tested strategies for preventing war and conflict. The book is supported by an online course that teaches skills and techniques for promoting peace and tolerance. All this research and curriculum is naturally good timing for the UN’s SDG16.

Our world continues to change at a dramatic pace, and yet the learning spaces our children spend so much time in have not. Lene Jensby Lange is the founder of Autens, una delle principali società di consulenza danese dedicata alla ri-immaginare spazi di apprendimento creativi. “We seem to be numbing creativity and treating students with a same-size-fits-all philosophy that leaves too many of our students disengaged with their life as learners and not supporting their full potential.” Il Global Ricerca per l'Educazione invitato Lene Lange Jensby to find out how she is solving this problem.

We’d all like to thank ourcollaboratori a livello mondiale, insegnanti, imprenditori, ricercatori, dirigenti d'azienda, students and thought leaders from every domain who shared perspectives on the future of learning withIl Global Ricerca per l'Educazionequesto mese. We look forward to continuing our important conversations in 2020.

C. M. Rubin (Cathy) è il fondatore di CMRubinWorld, una casa editrice on-line focalizzata sul futuro della formazione globale, e il co-fondatore di Planet aula. Lei è l'autore di tre libri best-seller e due molto letto serie on-line. Rubin ha ricevuto 3 Upton Sinclair Awards per “The Global Search per l'educazione”. The series which advocates for Youth was launched in 2010 e riunisce i leader di pensiero illustri provenienti da tutto il mondo per esplorare le questioni legate all'istruzione fondamentali affrontate dalle nazioni.

Segui C. M. Rubin su Twitter: www.twitter.com/@cmrubinworld

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Autore: C. M. Rubin

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