全球搜索教育: 严肃的游戏, 认真学习

“In the future we will see a broader range of topics covered by games that is more niche content.” – 道格·怀特利

现在我们都知道游戏可以发挥游戏的力量, 通过游戏,我们开发了一系列21世纪的知识和技能, 包括语言, 通信, 创造性的问题解决, 批判性思维, collaboration and social interaction. Games in short have the power to change the world and change learning.

道格·怀特利, the CEO and Founder of Breakaway Games, is an interactive entertainment industry veteran with over 30 years of successful game development experience. He is also a lifelong gamer who has established Breakaway as a leader in serious games and game-based learning. He has attracted high-profile customers in the entertainment industry, academia and the federal government.

全球搜索教育 welcomes Doug Whatley.

“We will see both phones getting more powerful and people more willing to play games on PCs and large tablets.” – 道格·怀特利

Doug, some of the biggest companies in the world now use game tech to teach machine learning. When do you think we will have a game that teaches an entire subject in curriculum?

While I have been one of the biggest proponents of having a big game that teaches an entire subject, I don’t have confidence that we will see one any time soon. There is a disconnect between the market desire for a game to teach a subject and the up-front cost to create that game. I don’t think we will find anyone willing to take the time and expense to create this game until some smaller games have been very successful. The market validation of smaller games is needed to provide confidence for the bigger venture.

“I think we’ll see an Increase in games that piggy-back on new media platforms, 例如, games being played in Zoom or Google Classroom, tied to podcasts, etc.” – 道格·怀特利

Can you see coming soon a standardized test that’s actually a game?

We already have simulation games that are capable of being used as a standardized test, so I think there is real promise for many types of tests to be replaced by games. 游戏, in addition to sometimes being better tests, provide additional test security and also can better provide some types of affordances. 所以,, I think we will see a game used as a standardized test very soon.

 “We will see simplified content creation that allows students to create their own content that is then judged by the rest of the class.” – 道格·怀特利

How will games change in the next 5 年?  What are your top 5 predictions for game innovation and game distribution?

多年, the games business was focused on big AAA game titles and then mobile games and app stores took over. Mobile app stores led to new market styles like free-to-play that extended the business model. I think the next 5 years will see those two extremes coming together. Mobile apps will get bigger and AAA games will get smaller using multiple season type distribution.

That merger of styles will lead to these 5 predictions…

在未来, we will see a broader range of topics covered by games that is more niche content. There will be less focus on small footprints for mobile games. We will see both phones getting more powerful and people more willing to play games on PCs and large tablets. 第三, I think we’ll see an Increase in games that piggy-back on new media platforms, 例如, games being played in Zoom or Google Classroom, tied to podcasts, 等. We will see distribution using longer rollouts of content (packaged as seasons or niche content DLC).  最后,, we will see simplified content creation that allows students to create their own content that is then judged by the rest of the class.

C.M. Rubin and Doug Whatley

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ç. M. 鲁宾 (凯茜) 是CMRubinWorld的创始人, 一个在线 出版公司专注于全球学习的未来, 和 星球课堂的联合创始人. 她是三本畅销书的作者 书籍和两本广泛阅读的在线丛书. 鲁宾收到 3 阿普顿 辛克莱(Sinclair)奖“全球教育搜索”奖。该系列, 哪一个 青年倡导者, 在推出 2010 并汇聚在一起 来自世界各地的杰出思想领袖探索关键 国家面临的教育问题.

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